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That's why it won't get boring even after playing several times. Greater differences from game to game in comparison to other parts. This really impacts one the progress and the apperance of your cities and your units in combination of very nice graphics even on poorer settings especially for underwater recourses.ĭifferent planet types with a completely different appearance. It is possible to decide in research and affinity on what to bet on, and you are not bound to a certain order as in other parts of the game. But that's exactly what is preserved in this game more than ever.
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Many people like the early stages in other parts of the game and are sceptical because they may miss the feeling of exploring the original world. Operates even on worse pcs what you cant say from the new one. Actually there is more new stuff in it than in the new Civ VI. TL DR Do not play this game if you are a fan of other Civ games, but also do not underestimate how fun this game can be. why are we fighting in the water!?!? This would be much cooler if there was a second "space map" where you can deploy orbital and space military units that float over your land units. The biggest problem are gunboats, naval combat is WAAAYY too strong. Rising Tide adds more content for "fun", but is extremely unbalanced. That being said, if you like space and feeling like the ruler of a sci-fantasy space empire, then you will love this game. One thing Civ fans never mention, is the fact that this game has no Nukes, but rather has a bunch of cool late-game technologies such as Phasal Teleportation or Laser Satellites. This game is not very strategic, is very imbalanced, and copies too much from Civ 5. The beautiful ambient music makes you feel like you are in a distant world.Īfter playing through Civ 5-6, I can definitely see why the fans hate this game. That being said, these games are an AMAZING immersive colonization simulator. I was completely introduced to Civilization through Beyond Earth/Rising Tide, so I had no idea that this was copied from Civ 5.
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